Save games from Horizon Zero Dawn are compatible with Horizon Zero Dawn: Complete Edition, but only if both games are from the same region. if a much more powerfull ps5 pro comes out, the reprojection issue should be solved, because it is not needed anymore, but this is wishful thinking for the future. probably, psvr2 games will always fight with some motion blur because of "persistence blur" (thanks sony, f. so this game is harder for the eyes because of ghost images (for example: move your hand in front of you or strafe sideways) and this can cause eyestrain and sometimes even nausea. sony reprojection implementation is much more behind compared to asw from oculus. sadly it does rely on sony's reprojections technique, and it seems like that sony's reprojection technique does not work as well as expected, because it is very visible and it should not. another good thing: it is a colorful and for the most part it is a brighter game, so the mura-effect does not affect this game as much as others (but it is still not invisible!!!). it is a AAA-Production and you can see it and it is also expansive for a relatively short playtime. it is a AAA-Production and you can see it and it is also Not a full and long Horizon Game, like Zero Dawn or Forbidden West but still not bad. Not a full and long Horizon Game, like Zero Dawn or Forbidden West but still not bad. If you are going to spend money on VR, this game is a must buy. Of all my PlayStation friends, I am the only one playing PSVR2 games. A beautiful game like Horizon gets ugly without proper lens positioning. I had to crank the PSVR2 to my forehead to keep the lenses aligned. I wore my smaller spare glasses with a glasses strap to keep them from falling down. The PSVR2 works with glasses but I recommend you buy lens inserts for it. I would love a VR room like Troy and Abed’s Dreamatorium. My living room has the bare minimum 6x7 space for VR. After a month of playing with VR, I feel a lot better about VR and this game. Dodging and turning are “snap” motions like teleporting. (I tried to pretend walk but kept getting off center.) On rails actions will narrow your vision so you feel like you are looking at a big screen and not messing with your brain. Walking requires arm swinging and the movement helps. Climbing feels like you are pushing the terrain away from you. The game has clever ways of dealing with motion sickness. I played the 8 hour story in 1 hour increments. Full disclosure: I am prone to motion sickness and I paced myself. Maybe have different back locations to pull different ammo from. My one gripe is that in the middle of battle, I can get stuck in the crafting screen. You craft items by literally putting them together. This is the high bar that other games need to meet. I felt like I was on an amusement park ride only with no line. However, I was immediately shocked and delighted by the quality of this experience. However, I was immediately shocked and delighted by the quality of this This is my first VR game so I have no VR games to compare this to. This is my first VR game so I have no VR games to compare this to.
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